Credentialed via external accredited entity:
Experts credentialed by externally accredited entities add value to the badge credentials they issue. Among the projects we studied, this usually referred to credentials from respected institutions of higher learning.
For more examples of having experts issue badges, please see the following principles: credentialed via the community
BuzzMath is a platform where middle school students develop mathematics competencies corresponding to the Common Core standards. The project issues Open Badges aligned to these standards as students complete activities on buzzmath.com.
The BuzzMath team from the small software development firm Scolab wants to help students in grades 6 through 8 achieve competency in the mathematics standards included in the Common Core State Standards system. To this end, the website guides students through “practice documents” and “challenge documents” targeting each element of the standards (Figure 2). These take the form of sets of assessment questions that progress in difficulty and build on learned concepts as they go. They are designed to complement classroom instruction and assessment. In addition, teachers that use BuzzMath in their classrooms will be able to track their students’ skill development through an integrated dashboard
Preface The information contained in this project appendix was gathered from the original project proposal that was funded in 2012 and interviews with project leaders through the end of 2014. This appendix and the overall design principles database from the…
Smithsonian’s Cooper Hewitt and National Design Museum and technology partner LearningTimes proposed to build the DesignPrep badge system (which at the beginning was called Design Exchange). Their program is a digital badge system that has been integrated into Cooper-Hewitt’s DesignPrep program, which engages underserved high school students in New York City in design activities. The program provides youth the opportunity to develop design, collaboration, and presentation skills through participating in activities focused around fashion, architecture, and 3D design.
Part of successful endorsement partnership is holding your system to a standard.
Several of the projects that won grants through the Digital Media and Learning competition offer centralized online platforms for educational programs that take place in geographically distributed physical classrooms. The principles used among projects that fit this profile, and especially the transitions they made as they shifted from intended to enacted practices, illustrate lessons learned about how to confront the challenge of running this type of badge system.
Intel and the Society for Science and the Public (SSP) partnered together in an effort to design a badge system that would recognize the accomplishments of middle and high school students worldwide. Specifically, the project awards badges to students for their achievements in scientific research and participation in the Intel International Science and Engineering Fair (Intel ISEF) and Intel Science Talent Search (Intel STS) educational programs.
The badging initiative LevelUp is the result of a partnership between Adams County District 50, EffectiveSC, and Intific. LevelUp is a web-based platform for students to map the progression of their learning experiences on their own, personal competency map, with the capacity to take effect across systems and institutions, including “K-12 schools, colleges, extra-curricular activities, or job training”
The Providence After School Alliance (PASA) partners with after school and extracurricular programs to offer quality learning experiences to middle and high school students. In their DML Proposal, PASA described their mission “to expand and improve quality afterschool, summer, and other expanded learning opportunities for the youth of Providence by organizing a sustainable public/private system that contributes to student success and serves as a national model” (Stage 1 DML Proposal). Specifically, PASA supports the operations and infrastructure of the local AfterZone network of organizations that administer learning experiences to middle school student and a similar network of organizations offering programs to high schoolers that includes a social and discovery-based website called The Hub.