Open the possibility to participate in new activities to badge earners as a privilege of reaching specified achievement levels.
For more ways of how badge systems have provided privileges, please see the following pages: internships, peer mentorships, prizes.
BuzzMath is a platform where middle school students develop mathematics competencies corresponding to the Common Core standards. The project issues Open Badges aligned to these standards as students complete activities on buzzmath.com.
The BuzzMath team from the small software development firm Scolab wants to help students in grades 6 through 8 achieve competency in the mathematics standards included in the Common Core State Standards system. To this end, the website guides students through “practice documents” and “challenge documents” targeting each element of the standards (Figure 2). These take the form of sets of assessment questions that progress in difficulty and build on learned concepts as they go. They are designed to complement classroom instruction and assessment. In addition, teachers that use BuzzMath in their classrooms will be able to track their students’ skill development through an integrated dashboard
Smithsonian’s Cooper Hewitt and National Design Museum and technology partner LearningTimes proposed to build the DesignPrep badge system (which at the beginning was called Design Exchange). Their program is a digital badge system that has been integrated into Cooper-Hewitt’s DesignPrep program, which engages underserved high school students in New York City in design activities. The program provides youth the opportunity to develop design, collaboration, and presentation skills through participating in activities focused around fashion, architecture, and 3D design.
The digital badge initiative “My Girl Scout Sash is an App” was developed as part of a collaboration between Girl Scouts of Greater Chicago and Northwest Indiana (GSGCNWI), MentorMob, and the Motorola Mobility Foundation. The initiative enables participants to gain skills in mobile app development. The project introduced a new digital sash from which girl scouts can add badges. Through its badging program, Girl Scouts has provided a long-standing tradition of career development and leadership. Girl Scouts Chief Development Officer, Bryn Reese, described, “
The Providence After School Alliance (PASA) partners with after school and extracurricular programs to offer quality learning experiences to middle and high school students. In their DML Proposal, PASA described their mission “to expand and improve quality afterschool, summer, and other expanded learning opportunities for the youth of Providence by organizing a sustainable public/private system that contributes to student success and serves as a national model” (Stage 1 DML Proposal). Specifically, PASA supports the operations and infrastructure of the local AfterZone network of organizations that administer learning experiences to middle school student and a similar network of organizations offering programs to high schoolers that includes a social and discovery-based website called The Hub.
In a NASA-funded initiative, Project Whitecard Inc. collaborated with the Center for Educational Technologies (CET) at Wheeling Jesuit University to construct a badge system for middle to high school students with the goal of promoting skills and competence in the fields of science, technology, engineering, and math (STEM). The project designed a badge system to build upon their existing programs of robotics-related educational projects and activities, offering a new way to recognize students for their skills and achievements.
Sweet Water AQUAPONS is an online platform where students gain digital badges as they learn the skills needed in aquaponics. The Sweet Water Foundation (SWF) developed AQUAPONS to provide self-directed learning opportunities to future sustainable agriculture practitioners and expand the field of aquaponics by creating a replicable model for urban agriculture education.